AA12 For AEoD

Have any suggestions you think would be good for the mod? Put them here.

AA12 For AEoD

PostPosted by josko_91 » Mon Aug 21, 2017 11:39 am

Will you ever implement the AA12 for AEoD?

Can't wait to have this weapon in AEoD since it's my all time favourite weapon!

I remember you talking about adding AA12 to AEoD along with Duel wielding two AA12's. That would be amazing :D
josko_91
 
Posts: 19
Joined: Mon Aug 21, 2017 8:01 am

Re: AA12 For AEoD

PostPosted by MajorCooke » Thu Aug 24, 2017 9:22 am

I still intend to, rest assured. ;) Things have just been quite busy, and in fact I'll be making a small announcement about that here soon enough.
MajorCooke
Site Admin
 
Posts: 32
Joined: Thu Jul 13, 2017 10:20 am

Re: AA12 For AEoD

PostPosted by josko_91 » Fri Aug 25, 2017 3:23 am

Oh that is great news indeed! Cant wait for the announcement :D you should make them using 32 round mags and then altfire should switch between semi auto and full auto just like in killing floor, weilding 2 of these babies will be totally devastating haha awesome! * drools * i guess the aa12 will be class9?
josko_91
 
Posts: 19
Joined: Mon Aug 21, 2017 8:01 am

Re: AA12 For AEoD

PostPosted by MajorCooke » Sun Aug 27, 2017 1:04 pm

Allow me to clarify...
Here's the announcement of my hiatus.
Not the AA12. Sorry for the miscommunication.

Whatever happens to the AA12, we'll see whether they even get in or not. Right now there's some pretty major competition between a bunch of the weapons.
MajorCooke
Site Admin
 
Posts: 32
Joined: Thu Jul 13, 2017 10:20 am

Re: AA12 For AEoD

PostPosted by josko_91 » Sun Aug 27, 2017 4:45 pm

Alright no problem :)
josko_91
 
Posts: 19
Joined: Mon Aug 21, 2017 8:01 am


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron